Telling, Doing, & Cultural Models

Read Chapters 5 & 6

Discussion Questions

  • What where the notable take aways from these chapters?
  • How does the information from these chapters help you in your teaching?
  • What ways can we support students as they engage in transference of knowledge during learning to real world use cases?
  • What cultural models do student bring to your classrooms that help or inhibit their learning?
  • How can help students explore their own cultural models as they engage in our courses?
  • What are your own cultural models you bring into the classroom when teaching?
  • Do any of Gee’s Learning Principles (#23 – #32 are listed in these chapters) stand out to you?


Gameplay videos from these two chapters:

  • Tomb Raider: The Last Revelation – More gameplay that Gee references during chapter 5. Specifically in regards to the first level.
  • Return to Castle Wolfenstein – Gee talks about this game, specifically the final boss fight when talking about “transference” of learning during problem solving in new situations.
  • System Shock 2 – This game is another example Gee uses to talk about situated learning and designed learning experiences over “free for all” learning without guidance or direction.
  • Sonic Adventure 2: Battle – When Gee references cultural models he goes into the perspectives of Sonic versus Shadow in this game.
  • Operation Flashpoint: Cold War Crisis – Gee reveals how this realistic shooter made him reflect on his own cultural models.
  • Metal Gear Solid – One video game example Gee uses that subjects him (and players) to cultural models they’re unfamiliar with as part of the game’s design.


Topics In Practice

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